Spark Arcade
Pick a table
Live markets. Lights on.
Wheel
Market Wheel · 20 sRed falls, Black rises. The ball lands where the market is when the timer ends.
- Hot market
- Picking…
- Chips, about what a typical round makes or loses either way
- —Calm—Active—Wild
Plinko
Market Plinko · 20 sDrop the ball, call Up or Down. The market drives it through the pegs into a slot.
- Hot market
- Picking…
- Chips, about what a typical drop makes or loses either way
- —Calm—Active—Wild
Flight
Market Flight · 20 to 60 sCall Up or Down and fly the live price. Land it when you choose, or fly a squadron of 2 to 5 planes.
- Hot market
- Picking…
- Chips, about what a typical round makes or loses either way
- —Calm—Active—Wild
Showdown
Market Showdown · 60 sThree cards against a face-down dealer. Lock cards to fix what they make. The higher score wins.
- Dealers
- Mia, Frankie, Dex, Vega
- Chips, about what a typical round makes or loses either way
- —Calm—Active—Wild
Chips are a picture of your risk, never money of their own: the dollars beside each are about what a typical move over a round makes or loses, either way, sized on the account you play. A round has no limit of its own, only your account's loss limit, and reaching it ends every round together. Results are in dollars.



